Mousemallow
Mousemallow | |
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Animal: | Mouse |
Candy: | Marshmallow |
Level: | 2 |
Base value: | 300 coins |
Attack: | Mouse Traps |
Housing | |
A large clock tower serves as the Mousemallow's house. | |
Housing cost: | 165 coins |
Romance dance | |
Wild-card | |
Unique Trait: Diskus on Tail |
The Mousemallow will come from miles around to your garden simply at the smell of a single turnip. Once it gulps it down it's in your garden to stay. An observant gardener will notice its rather large ears. These ears work as radar dishes, listening throughout the garden for any predators. If any danger is detected it will scamper away. However it will not always escape. A gardener looking to keep their mousemallows must be vigilant for any Syrupent. A mousemallow will feel like romancing after eating a daisy or buttercup.
Requirements
Appear requirements
- A turnip in the garden
Visit requirements
- A turnip in the garden
Resident requirements
- Has eaten 1 turnip
Romance requirements
- Has eaten 1 daisy seed or 1 buttercup seed
- There is a Mousemallow house in the garden
Species variants
Species variants for the Mousemallow |
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Feeding it a bluebell and a daisy changes its color to white. |
Species conflicts
- The Mousemallow is low on the food chain, and will try to run and hide from predators such as Syrupents.
Mousemallow uses
- Eating a Mousemallow helps meet the Syrupent Resident requirements.
- Eating a Mousemallow helps meet the Kittyfloss Romance requirements
Other information
- Mousemallows will keep Elephanillas from coming into your garden according to gossip from Leafos.
- Despite being lower on the food chain, Mousemallows will continue to visit the garden if a Kittyfloss is present.