Difference between revisions of "Talk:Piñata Vision barcode"
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FeralKitty (talk | contribs) (New page: == Gamertag stored as integer? == [http://pinataisland.info/forum/showthread.php?p=380691#post380691 Forum post about BIGsheep's reference to unique identifiers]) |
FeralKitty (talk | contribs) (Data checksum?) |
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== Gamertag stored as integer? == | == Gamertag stored as integer? == | ||
− | [http://pinataisland.info/forum/showthread.php?p=380691#post380691 Forum post about BIGsheep's reference to unique identifiers] | + | [http://pinataisland.info/forum/showthread.php?p=380691#post380691 Forum post about BIGsheep's reference to unique identifiers] --[[User:FeralKitty|FeralKitty]] ([[User_talk:FeralKitty|talk]]) |
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+ | == Data checksum? == | ||
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+ | Looking at the set 0 cards, all Vision Single cards have an even count of 1 bits (which total from 8 to 24). It's not simply a parity bit, though, because when you include player-created cards (which have a use cost), they appear to have a similar mix of even and odd bit-count cards, yet are all valid. | ||
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+ | Still, there's some simple significance in how the Vision Single cards encode their trailing bits, somehow making the card "valid" to the game. --[[User:FeralKitty|FeralKitty]] ([[User_talk:FeralKitty|talk]]) 22:18, 4 March 2011 (UTC) |
Latest revision as of 15:18, 4 March 2011
Gamertag stored as integer?
Forum post about BIGsheep's reference to unique identifiers --FeralKitty (talk)
Data checksum?
Looking at the set 0 cards, all Vision Single cards have an even count of 1 bits (which total from 8 to 24). It's not simply a parity bit, though, because when you include player-created cards (which have a use cost), they appear to have a similar mix of even and odd bit-count cards, yet are all valid.
Still, there's some simple significance in how the Vision Single cards encode their trailing bits, somehow making the card "valid" to the game. --FeralKitty (talk) 22:18, 4 March 2011 (UTC)