Difference between revisions of "Talk:Piñata Vision barcode"

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(New page: == Gamertag stored as integer? == [http://pinataisland.info/forum/showthread.php?p=380691#post380691 Forum post about BIGsheep's reference to unique identifiers])
 
(Data checksum?)
 
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== Gamertag stored as integer? ==
 
== Gamertag stored as integer? ==
  
[http://pinataisland.info/forum/showthread.php?p=380691#post380691 Forum post about BIGsheep's reference to unique identifiers]
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[http://pinataisland.info/forum/showthread.php?p=380691#post380691 Forum post about BIGsheep's reference to unique identifiers] --[[User:FeralKitty|FeralKitty]] ([[User_talk:FeralKitty|talk]])
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== Data checksum? ==
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Looking at the set 0 cards, all Vision Single cards have an even count of 1 bits (which total from 8 to 24).  It's not simply a parity bit, though, because when you include player-created cards (which have a use cost), they appear to have a similar mix of even and odd bit-count cards, yet are all valid.
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Still, there's some simple significance in how the Vision Single cards encode their trailing bits, somehow making the card "valid" to the game.  --[[User:FeralKitty|FeralKitty]] ([[User_talk:FeralKitty|talk]]) 22:18, 4 March 2011 (UTC)

Latest revision as of 15:18, 4 March 2011

Gamertag stored as integer?

Forum post about BIGsheep's reference to unique identifiers --FeralKitty (talk)

Data checksum?

Looking at the set 0 cards, all Vision Single cards have an even count of 1 bits (which total from 8 to 24). It's not simply a parity bit, though, because when you include player-created cards (which have a use cost), they appear to have a similar mix of even and odd bit-count cards, yet are all valid.

Still, there's some simple significance in how the Vision Single cards encode their trailing bits, somehow making the card "valid" to the game. --FeralKitty (talk) 22:18, 4 March 2011 (UTC)