Whirlm
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Revision as of 08:13, 5 April 2008 by Charlied161 (talk | contribs)
Whirlm | |
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Animal: | Worm |
Candy: | Whirls |
Level: | 1 |
Base value: | 100 coins |
Attack: | Fish Hooks |
Housing | |
The Whirlm house is a network of tunnels leading to an underground abode. | |
Housing cost: | 55 coins |
Romance dance | |
Wild-card | |
Unique Trait: horns on back |
Animbassadors: Wilson and Wendel
Even if everything else goes wrong, you can always rely on Whirlms. From the moment you start digging, they'll be there, inching around and earning unwanted attention from your first batch of low-level predators.
In Game Discription: Every garden has to start somewhere, and it's harder to keep Whirlms out than it is to keep them in. Ancient wisdom says, "Whirlms are the foundation of any successful garden."
Requirements
After you flatten enough terrain with your shovel, a Whirlm will visit your Piñata garden.
Appear requirements
- Have 10 square pinometers of soil or grass (1%).
Visit requirements
- Have 10 square pinometers of soil or grass (1%).
Resident requirements
- Have 10 square pinometers of soil or grass (1%).
Romance requirements
- Have 10 square pinometers of soil or grass (1%).
- There is a Whirlm house in the garden.
Species variants
Species variants for the Whirlm |
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Feeding it a turnip changes its color to a dark purple. |
Happiness tips
- Whirlms are happier when sprinkled with water.
Whirlm uses
- Whirlms in the garden help meet the Sparrowmint Appear and Visit requirements.
- 4 Whirlms in the garden helps meet the Fudgehog Visit requirements.
- Eating 2 Whirlms helps meet the Fudgehog Resident requirements.
- Romancing 2 Whirlms helps meet the Sparrowmint Resident requirements.
- Eating 1 Whirlm helps meet the Sparrowmint Romance requirements.