Difference between revisions of "User talk:Jimmcq"

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(Rarity talk page)
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Excuse me, but in the episode "Chewnicorn in the Garden", the Chewnicorn says, "There are no such things as Dragonaches! They're imaginary.", not Paulie. -- MiaRe123
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It's quiet been today...  almost too quiet.
  
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I'm hoping this is the calm before the storm.
  
Watch the end of that episode again.  First Paulie says "There are no such things as dragonaches! They're imaginary."  Then after that the Chewnicorn says "Everyone knows there are no such things are dragonaches".  --[[User:Jimmcq|Jimmcq]] 14:17, 4 September 2006 (EDT)
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--[[User:Jimmcq|Jimmcq]]
 
 
== Candies ==
 
 
 
May I add the candies that Sen has found out to the respective species page? -- [[User:Ramen|Ramen]] 19:17, 9 September 2006 (EDT)
 
 
 
 
 
Go for it!  --[[User:Jimmcq|Jimmcq]] 19:21, 9 September 2006 (EDT)
 
 
 
 
 
 
 
 
 
I put up another image of that thing that may be an ant eater or a tafly.  I think we should just decide wether or not to delete it now.
 
-Spartan
 
 
 
 
 
 
 
== Rarity talk page ==
 
 
 
We need a page to dicuss the rarity of each pinata.  What do you think we should do instead of bringing it to every species talk page?  Should I start a page on rarity?
 
--[[User:Spartan|Spartan]] 18:55, 6 November 2006 (EST)
 
 
 
 
 
Sure... start a [[Rarity]] page as someplace to list what the scale is, and how we decide which category a species fits in to.  --[[User:Jimmcq|Jimmcq]] 19:12, 6 November 2006 (EST)
 
 
 
 
 
I've already got a project in mind for this.  I'll be creating a dependency graph, which will help determine how difficult it is to obtain a particular species.  I think with a combination of hands-on game time, and something like this, we can come up with more accurate rarity information.  In the meantime, a lot of the rarities were guesses, based on how soon they appear from the wild, what other species they require, and whether we've ever seen them in a gameplay video.
 
 
 
The dependency graph will also help answer questions like "If I want species X, what other species do I need to attract to meet the requirements."
 
 
 
If you still want to create a page, you could make [[Help:Rarity]] which could become our objective criteria for each rarity.  --[[User:FeralKitty|FeralKitty]] 19:16, 6 November 2006 (EST)
 
 
 
 
 
Yep that's why I waited to make that page.  Because I knew you'd have a great idea in 20 minutes or less :p.  Anyway I think a Preztail is unmcommon.
 
--[[User:Spartan|Spartan]] 19:33, 6 November 2006 (EST)
 
 
 
 
 
I had that graph idea two weeks ago :p  Anyway, I picked Common for the Pretztail because I read that it appears when you get a Bunnycomb (one of the earliest species), but it could be Uncommon.  Change it if you want, and feel free to start a documentation page.  I agree that we need one.  --[[User:FeralKitty|FeralKitty]] 19:46, 6 November 2006 (EST)
 
 
 
 
 
Hold off on the Rarity page... 'Level' is a numerical value right in the game (we've seen it screenshots)... Its not how much your pinata has advanced, it basically IS rarity.  --[[User:Jimmcq|Jimmcq]] 04:07, 7 November 2006 (EST)
 
 
 
 
 
So is it a fixed, unchanging number, for each species?  Do we keep the 'rarity' parameter name and just change the label (and usage) to "Level"?  --[[User:FeralKitty|FeralKitty]] 08:42, 7 November 2006 (EST)
 
 
 
 
 
Well since the label and values are different, lets make it a new parameter.  I'll remove rarity for now, maybe it will have a use down the road?  --[[User:Jimmcq|Jimmcq]] 09:55, 7 November 2006 (EST)
 

Revision as of 15:58, 9 November 2006


It's quiet been today... almost too quiet.

I'm hoping this is the calm before the storm.

--Jimmcq