Difference between revisions of "Talk:Food chain"

From PinataIsland.info, the Viva Piñata wiki
Jump to: navigation, search
(the real foodchain)
 
(12 intermediate revisions by 6 users not shown)
Line 1: Line 1:
Wait... some pinatas eat each other? Sweet.
+
== maybe needs a re-work? ==
  
== Food Chain ==
+
Ok it might be worthwhile to set this up like the game and/or keep it to what will make them a resident, shooting for consistency.  ie for Syrupent both what makes it a resident and what it needs to romance is listed, two different things to consider, different impacts on your garden.  Meanwhile for the Fox there's no mention of needing a Duck to romance.  As laid out it just seems to be incomplete, inconsistent, and ending up misleading and inaccurate.  And then there are optional/variant feeds...  --[[User:CKaz|CKazz]] 12:31, 4 January 2007 (EST)
  
Yeah, it definitely sounds like it... One of the common examples is that the [[Sparrowmint|sparrow]] is attracted to your [[garden]] because it wants to eat the [[worm]] pinata.
+
:I think we should just make it another pair of considerations on the pinata entries: "Conflicts With" and "Food Chain", the latter being what it eats and is eaten by. Maybe make the last one and its involvements with other pinatas (like, say, being needed for romance, etc) a single segment? [[User:Fluffstardx@hotmail.com|Fluffstardx@hotmail.com]] 06:48, 7 January 2007 (EST)
  
There was also mention that in order to attract certain pinata to your garden you need to break open existing ones because they want to eat thet candy that's inside.
 
  
We could do with adding a "Food Chain" section to the pinata entries, as I know myself it was something I've been looking for online. It certainly helps when you're hunting/breeding a specific breed. [[User:Fluffstardx@hotmail.com|Fluffstardx@hotmail.com]] 08:33, 26 December 2006 (EST)
+
:There seems to be a few categories of information that might be useful:
 +
:* Non-resident predators that eat residents
 +
:* Resident species that fight
 +
:* Species needed to romance
  
== Passive ==
+
:I've noticed that the third category can affect gameplay.  [[Bonboon]]s will immediately go to a [[Jameleon]] house each morning and wait for the pinata to come out.  They won't start fights, but the Jameleons seem to have a "fear reaction" and become very difficult to direct until the Bonboons leave.
 +
:[[User:Teker0|Teker0]] 13:57, 28 January 2007 (EST)
  
I'm thinking now that the food chain may be passive.  While some pinatas may be attracted to other pinatas, as a potential source of a meal, it's likely that they don't actively eat other those other pinatas, but have to be given a specific pinata to eat (e.g. to trigger an event, such as residence, mating, or possibly changing into a different species.) --[[User:FeralKitty|FeralKitty]] 16:13, 3 September 2006 (EDT)
 
  
I've noticed that, once a predator eats a required prey, it tends to only have conflict with them. All my Mousemallows keep getting eaten by invading Syrupents, but once they're residents the Mousemallow wholesale slaughter stops... [[User:Fluffstardx@hotmail.com|Fluffstardx@hotmail.com]] 08:33, 26 December 2006 (EST)
+
I think it might be worth re-designing this article... Anyone wanna take an initial stab at it?  --[[User:Jimmcq|Jimmcq]] 12:05, 29 January 2007 (EST)
  
== Sours ==
+
Do you have something in particular in mind?  I went through the species pages to get it where it is today.  We could split the tables up to differentiate between resident vs. romance or add columns to the existing table.  Or move to something more graphical in nature.  [[User:Teker0|Teker0]] 14:42, 30 January 2007 (EST)
  
I suspect a large number of pinatas would fight with a sour.  I think the conflict chart should be reserved for ''resident'' species who don't get along.  --[[User:FeralKitty|FeralKitty]] 04:40, 28 October 2006 (EDT)
+
== Problems with the Food Chain ==
  
Sure, I was just noting that because it was pointed out in not one but ''two'' videos. But that works.
+
There are a few Piñatas that aren't listed properly, etc. as eating the others (I.E. Badgesicle needs to eat a Squazzil to romance, but there's no connection)  
--[[User:Spartan|Spartan]] 15:28, 28 October 2006 (EDT)
 
  
== Conflicts ==
+
Not to mention that the template is rather...Complicated. It looks amazing, but it's just hard to work with.
 +
[[User:G-Veronica|G-Veronica]] 00:17, 2 October 2007 (EST)
  
We gotta be careful about what we designate as species likely to fight... There are plenty of reasons that they might be fighting other than general species animosity.  --[[User:Jimmcq|Jimmcq]] 01:39, 11 November 2006 (EST)
+
:I know it has been a while since anyone has discussed this page but if anyone has the time, could someone please explain the colors of the blocks to me. Is it that yellow means the prey, red means the hunter? And blue means the romance requirements? I agree that the graph looks great but also confusing!!--[[User:ImaTestWentBad|ImaTestWentBad]] 02:20, 21 April 2009 (UTC)
  
 
+
::Red are the hunters, yellow are both hunted and hunters, and green are huntedThe food chain idea is a bit dated -- things like this started from concepts we had before (or as) Classic was released. The uses section in the species articles are meant to be the more modern (and detailed) presentation for information like this. (See [[:Image:LargePinataCollider.jpg|tsarIvan's Large Pinata Collider Guide]] for the TiP dependency graph, if you're curious). --[[User:FeralKitty|FeralKitty]] ([[User_talk:FeralKitty|talk]]) 03:15, 21 April 2009 (UTC)
OK, no problem.  I'll wait until I can see what's going on, myself.  --[[User:FeralKitty|FeralKitty]] 01:48, 11 November 2006 (EST)
 
 
 
 
 
There are a lot of species conflicts not in that table (for instance, no mention of Pigxies or Swananas, who attack each other on sight). To avoid confusion, we should probably (1) update the table to show all conflicts, or (2) indicate that the table only contains examples and that other conflicts exist. -- [[User:Mud|Mud]] 19:57, 23 November 2006 (EST)
 
 
 
 
 
The '(1) update the table to show all conflicts' choice would be the way to go.  Honestly, it's not something I remember to take notes about while playing, but any corrections/additions should be made. --[[User:FeralKitty|FeralKitty]] 20:44, 23 November 2006 (EST)
 
 
 
 
 
Yeah, the idea was to list all species that will attack each other on sight... important info to help plan a garden.  --[[User:Jimmcq|Jimmcq]] 23:34, 23 November 2006 (EST)
 
 
 
I went ahead and added the Pigxie, Swanana, Rashberry fights as they are attack on sight and can keep a garden in turmoil if you dont have a Bonboon. My Swananas and Pigxies would literarly fight, get healed and turn around and fight again. [[User:Elvenwind|Elvenwind]] 07:17, 7 December 2006 (EST)
 
 
 
== the real foodchain ==
 
 
 
It would be rather pointless, but quite interesting, if we actually made a food chain of which creatures can eat which creatures, a real food chain of the pinata world.
 

Latest revision as of 20:15, 20 April 2009

maybe needs a re-work?

Ok it might be worthwhile to set this up like the game and/or keep it to what will make them a resident, shooting for consistency. ie for Syrupent both what makes it a resident and what it needs to romance is listed, two different things to consider, different impacts on your garden. Meanwhile for the Fox there's no mention of needing a Duck to romance. As laid out it just seems to be incomplete, inconsistent, and ending up misleading and inaccurate. And then there are optional/variant feeds... --CKazz 12:31, 4 January 2007 (EST)

I think we should just make it another pair of considerations on the pinata entries: "Conflicts With" and "Food Chain", the latter being what it eats and is eaten by. Maybe make the last one and its involvements with other pinatas (like, say, being needed for romance, etc) a single segment? Fluffstardx@hotmail.com 06:48, 7 January 2007 (EST)


There seems to be a few categories of information that might be useful:
  • Non-resident predators that eat residents
  • Resident species that fight
  • Species needed to romance
I've noticed that the third category can affect gameplay. Bonboons will immediately go to a Jameleon house each morning and wait for the pinata to come out. They won't start fights, but the Jameleons seem to have a "fear reaction" and become very difficult to direct until the Bonboons leave.
Teker0 13:57, 28 January 2007 (EST)


I think it might be worth re-designing this article... Anyone wanna take an initial stab at it? --Jimmcq 12:05, 29 January 2007 (EST)

Do you have something in particular in mind? I went through the species pages to get it where it is today. We could split the tables up to differentiate between resident vs. romance or add columns to the existing table. Or move to something more graphical in nature. Teker0 14:42, 30 January 2007 (EST)

Problems with the Food Chain

There are a few Piñatas that aren't listed properly, etc. as eating the others (I.E. Badgesicle needs to eat a Squazzil to romance, but there's no connection)

Not to mention that the template is rather...Complicated. It looks amazing, but it's just hard to work with. G-Veronica 00:17, 2 October 2007 (EST)

I know it has been a while since anyone has discussed this page but if anyone has the time, could someone please explain the colors of the blocks to me. Is it that yellow means the prey, red means the hunter? And blue means the romance requirements? I agree that the graph looks great but also confusing!!--ImaTestWentBad 02:20, 21 April 2009 (UTC)
Red are the hunters, yellow are both hunted and hunters, and green are hunted. The food chain idea is a bit dated -- things like this started from concepts we had before (or as) Classic was released. The uses section in the species articles are meant to be the more modern (and detailed) presentation for information like this. (See tsarIvan's Large Pinata Collider Guide for the TiP dependency graph, if you're curious). --FeralKitty (talk) 03:15, 21 April 2009 (UTC)