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| Viva Piņata: Classic for Windows Talk about Viva Pinata on the Games for Windows Live platform |
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#1 |
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Join Date: Apr 2012
Posts: 1
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thought I would post my findings after an unreasonable amount of time wasted just to get this game running ship shape in windows 7, the 2 most common problems posted all over the internets over and over again with no definitive answers, and no faq entries or pinned stickies here have simple solutions really. all sorts of rain dances and fudging around with gfwl updates, PCCompat.xml, softwall/av, game configs, etc have been posted here and there, but these were the only necessary steps afaik.
a solution posted on the microsoft help site has you deleting oem system files if you can believe it (browse this amusing thread), which of course has nothing to do with anything here besides obfuscating the fact that gfwl in win7 is not backwards compatible with previoius versions of gfwl drm, as proven in other games that use this as well. the game is not even 5 years old, was not expecting this much trouble at all but it definitely is possible to get running properly. will update with any other problems I come across. Generating local profile(s) and saving the game: this gfwl drm is incompatible with win7, so no amount of updating to the client will fix this. luckily there is a workaround here with app compatibility settings for executables in windows, from within your game install folder. Profile login fails after updating GFWL: Microsoft in their neverending parade of incompetence and ongoing PC gaming sabotage campaign, has decided to link local windows accounts to online windows live IDs in their latest iteration of the GFWL marketplace, what this means is Crashing, hanging, poor framerates on adequate hardware: this game is incompatible with the themed window manager in win7. in my experience, performance would consistently degrade from being smoothly capped at the limit of 60 fps, to single digit frames within a few minutes or so of game time without question, making it completely unplayable regardless of video or resolution settings. modern multicore cpus like intel core/sandy bridge should be having no problem with this, no matter how many cores it's using, so obviously something is wrong. Antialiasing with Nvidia: for those with extra gpu headroom for graphics, antialiasing is a bit tricky in this game as well due to non-standard rendering ported over from the x360: Last edited by genmos; 04-20-2012 at 04:00 PM. |
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#2 |
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Moderator
![]() Join Date: Jun 2009
Location: Canada
Posts: 1,387
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Gee, this sounds really simple. Thanks for posting. I wish I'd had this before I tried to finish the game in Windows 7. I don't remember, now, what I did to make it work. I assure you I didn't go into any system files. I NEVER play around with those since I don't have the knowledge and don't like blindly playing with files.
Thanks again.
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