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jimmcq
05-14-2008, 01:42 AM
Earlier today I had the opportunity to play Trouble in Paradise for a couple hours at the 2008 Xbox 360 Spring Showcase in San Francisco. I assume that you've seen the announcement (http://pinataisland.info/forum/showthread.php?p=175317), and that you've read the interview (http://pinataisland.info/forum/showthread.php?p=175316), so I'm going to try and give you my impressions of what I saw beyond all that.

I think a lot of people would have been happy if this was just the same game with a few more pinata species, but it is easy to see that this is a lot more than that. It all feels very familiar, but at the same time Trouble in Paradise feels a lot more polished. Many of the biggest annoyances from the original game have been smoothed out.

I'll warn you in advance that this was a pre-release version of the game, and it isn't easy to remember every little detail after seeing such a dizzying array of new features, so I can't guarantee that in the final version of the game everything will work exactly as I describe it.

One of my own complaints about the original game is that there were a lot of annoying pop-up messages that got in the way and slowed things down. Now the same information is still relayed, but it isn't in such a gameplay-stopping manner.

Another of my other complaints about the original was that it just took too many different steps to grow a plant to maturity, now there is a Seed Bag which cuts out many of the tedious steps in purchasing a seed. But it doesn't stop there, that feature is context sensitive... so if you pull up the seed bag when you already have a plant selected it becomes the 'Fertilizer Bag' eliminating even more tedium of going through all the menus.

Many of the other features work in this same intelligent context-sensitive manner. The 'Pinata Finder' lets you easily find any pinata in the garden, and you can pull it up with a single button press... but if you hit that same button while a plant is selected, it becomes the plant finder.


You will now find an array of signposts around your garden that either contain helpful information or easy access to some of the new features. For example there is a Help sign that takes you straight to the How-To section of the journal. There also sign-posts that can take you off to the Dessert Desert and the Pinarctic regions... more on those later.

You now have a 'Bouncer Board' at the edge of the garden. After you get the Master Romancer award for a particular species you can add them to the board, and they will banned from entering your garden again. That is nice for keeping those pesky predators from eating your precious Wild-card pinatas.

Speaking of Wild-cards, every species now has three different wild-card variations to discover. Getting a wild-card is no longer just a tiny random chance, you can now earn every single one just by meeting all the right requirements. The general idea is that each species will probably have one wild-card version that is easy to find and achieve, but the other two will be more difficult to discover.

The Romance Mini-games have gotten quite a make-over. You can still use the top-down view from the original game, but you can also choose to change the camera view to a third-person 3D view from within the maze. There are also new loathers trying to stop you, such as ones that actually chase you when you get near.

The village has a new resident, Langston Lickatoad. Langston is there to issue challenges and to monitor your progress in fulfilling one of the overall goals of the game which is refilling the database of full-candiosity pinatas.

The Dessert Desert and Pinartic regions were not fully developed yet, but they seem to be areas where you can go off to find new pinata species and bring them back your garden. The basic idea is to purchase a trap and fill it with bait to lure in a pinata. Once captured they can be sent back to your garden.

The camera tool is really nice. The camera basically allows you take a screenshot of anything you see in game. You can then go to the journal to view all of the pictures you took, and from there upload them to the vivapinata.com website. I didn't get to try the upload feature, but supposedly the game will figure out what you took a picture of and include a Pinata Vision barcode with your image.

Pinata Vision is one of the most interesting new features, and it also seems to be the most difficult to really understand without seeing it work. In its most basic form, a Pinata Vision card looks much like a trading card (the size and shape of a standard card from a deck of playing cards). Along one edge is a special barcode that can be scanned using the Xbox Live Vision Camera to affect your game. For example a card with a Kittyfloss on it will place a Kittyfloss in your garden when scanned.

Pinata Vision images don't have to be in the trading card format, it can be something that you printed yourself from an image your downloaded, or it can even be an image on a device like an iPhone or Zune. Just show the image with the barcode to your Vision Cam and it should scan.

Pinata Vision can do a lot more than just add pinatas though... It can change the time of day in your garden, change the weather, summon Professor Pester or send him away. The cards can include multiple barcodes to do really more advanced things like create a pinata with a specific name and accessories, etc.

One of the ideas behind Pinata Vision is that it will cost you a pinata's value in chocolate coins to turn it into a scannable barcode, and then it will also cost the recipient chocolate coins to scan it into their garden... So you can't quite use it to fill your entire garden for free, but you can use it as a method to literally email (or snail mail) a pinata to a friend rather than using the in-game Post Office.


UPDATE: There were a couple of other features that I forgot to mention in my original write-up... You can now use the shovel (I assume an upgraded version) to dig large areas at once by just marking the corners of the area to be dug.

The other interesting feature was the golf ball sweet. It comes in a variety of colors, but the pinatas aren't interested in eating it. When you highlight it with your cursor a number appears above it indicating the number of times that it has been hit with a shovel. When you have you shovel out and highlight a golf ball then the menu shows a 'Putt' option. How near or far the camera is zoomed in changes the strength of your swing and the angle of the camera changes how high or low the ball will fly. Your goal is to hit the ball into a seed hole at which point you will get a prize such as chocolate coins. There is a also a flag decoration which looks just like the flags you would expect to see on a golf course. This is just another example of a small addition to the game that I can see people building entire gardens around.

UPDATE 2: I also got to play around with getting the pinatas to perform tricks. Each animal will have two tricks that can be 'learned' and then the new trick-stick tool can be used to get the animal to perform them whenever you like. For example after you feed a Cactus Seed to a Camello you can get it to perform a trick where it whips out a canteen of water from its hump.

The same-box co-op was briefly demonstrated... as the second player performs tasks in the garden, they can collect "magic". When their cursor is filled with this magic, they can then perform actions normally saved for Helpers such as healing a sick pinata or transforming one item into another.

Don't forget that Trouble in Paradise is out in September 2008 and there will be a demo on the Xbox Live Marketplace before launch. There were plenty of other little details that I'm forgetting about, but if you still have more questions about the game post them at http://pinataisland.info/forum/showthread.php?t=9055

kyle williams
05-14-2008, 05:38 AM
i'm so excited *faints*

Newtgat
05-14-2008, 08:04 AM
Jeez, this game sounds even better than the original, and that's saying something! I need to get Live around the time the demo comes out, 'cause I'm going to go crazy thinking about this game. :D

After you get the Master Romancer award for a particular species you can add them to the board, and they will banned from entering your garden again.

Wow, that's so helpful! I had this thing going on in one of my gardens where A Taffly would come and eat a flower while I wasn't watching and suddenly my Newtgats were staging a war with the new Lickatoads. My Newtgats always won of course, thanks to my handy-dandy shovel.
Does that mean I can block pesky Whirlms now instead of leaving them for Dastardos?!
There are also new loathers trying to stop you, such as ones that actually chase you when you get near.
...that's going to be kinda scary during my late-night playing sprees at 2 AM.

Pigxie
05-14-2008, 09:10 AM
Are there still wild-cards?

mattmarchant
05-14-2008, 09:41 AM
Are there still wild-cards?


Yeah i think it was covered in another post,
there will be 3 types of wild card,
1 will be easy to obtain through doin things
the other 2 not so easy.
its covered here (http://pinataisland.info/forum/showthread.php?t=9056).

Oh and there is a topic for questions here (http://pinataisland.info/forum/showthread.php?t=9055)

jimmcq
05-14-2008, 10:06 AM
Jeez, this game sounds even better than the original, and that's saying something!

That was pretty much my impression... they took everything from the original, and made it better in one way or another (easier to use, more variety, etc.)... and that's without even considering all of the new features that were added.

Pigxie
05-14-2008, 10:29 AM
Does any one know if the hoghurt fights with the rashberry and pigxie?

CSR8MILE
05-14-2008, 01:22 PM
That was pretty much my impression... they took everything from the original, and made it better in one way or another (easier to use, more variety, etc.)... and that's without even considering all of the new features that were added.
Wonderful post Jim, thanks. I'm stoked. C

Zap657
05-14-2008, 05:22 PM
Hold on, traps for the Pinarctic and Desert pinatas? Like bear traps? That's odd...

jimmcq
05-14-2008, 05:36 PM
Hold on, traps for the Pinarctic and Desert pinatas? Like bear traps? That's odd...

Basically... although they currently look a lot more like crates. :)

You're not building a garden in those regions... you're just there on a hunting expedition to bring things back to your garden where you can unpack them. You can now place sand and snow in your garden to make them feel more at home.

Macaraca
05-14-2008, 05:36 PM
.
Does that mean I can block pesky Whirlms now instead of leaving them for Dastardos?!

...that's going to be kinda scary during my late-night playing sprees at 2 AM.

1. you evil villan :p

2. that does sound scary i'll leave romancing for my little sister to do for me :p

Moozipan Milk
05-14-2008, 07:38 PM
it sounds cool

but i'm still very confused about the new camera/ barcode thing. Does this mean that people just kind of duplicate piantas? like you take a picture of your pinata and then make a card for it...then give it to a friend or anyone who wants it and they then have the "clone" of your pinata to put in there garden. So this would kind of ruin Wildcards, wouldn't it? they wouldnt be rare anymore if there are "card barcodes things" for them all over the internet.

And my other question was...is there anyway you can send your pinatas from the original game into the new game? like can i crate up a hard earned orginal WC pinata and put it in the more played and modern game? (hope this is making sense :P)

And when do people plan for the demo to come out?

FeralKitty
05-14-2008, 07:50 PM
So this would kind of ruin Wildcards, wouldn't it? they wouldnt be rare anymore if there are "card barcodes things" for them all over the internet.

Wildcards won't be as rare anymore, as the game features new skill-based methods to obtain them within the Romance minigame. But yes, people can also use Pinata Vision to scan a wildcard barcode, for it to appear in their garden.

And my other question was...is there anyway you can send your pinatas from the original game into the new game?

I seriously doubt it. It's a different game, so you wouldn't be able to trade from Classic to Trouble in Paradise.

And when do people plan for the demo to come out?

We don't have a specific date, but one of the video interviews mentioned that a demo will be available on the Marketplace (before the game is released).

Moozipan Milk
05-14-2008, 08:24 PM
okay, will that is kind of good in my case. That way the WC pintatas from the classic game will keep their rareness....as you probably wont be able to trade them over to the TIP game (which keeps them from becoming scanned with pinata vision). I just hope that there is a "barrier" between the classic game and its sequel.
I'm just a really big WC fan because of the rare factor, and the new game doesnt really do a very good job of making the WC pinatas as rare as they are in the classic version. So as long as the classic WC pinatas are not scanned/ barcoded all over the internet, i'll be happy :D

(hope that all made sense...the new system is kind of confusing because its just so new)

jimmcq
05-15-2008, 02:31 AM
added UPDATE about digging large areas and the golf ball sweets to the original post.

Macaraca
05-15-2008, 02:35 AM
wow teh awesomeness! why couldn't i have been there :(

Newtgat
05-15-2008, 09:28 AM
1. you evil villan :p


I "might seem sweet and innocent"... ;)

I really like the idea of digging large areas all at once- it was certainly a pain to dig a water garden. (Dig...dig...dig...dig *half and hour later* dig...dig...FINALLY. Oh wait, missed a spot...)
And the golf game sounds interesting...I'm a huge fan of minigames/diversions so I'll probably by playing that a lot.

jimmcq
05-15-2008, 04:16 PM
Added UPDATE 2 about 'tricks' and same-box co-op.

Poncho
05-27-2008, 12:33 AM
This made me even more excited! Thanks for the info! :D Anyway, I got one question. Eventually money will become easy to get. Won't people like upload all the bar code pictures and like post them on the forum allowing everyone to get Pinatas easily?

BIGsheep
05-28-2008, 04:05 AM
Well that's up to them. It's also up to you as to whether you want to scan the card. The same dilema existed with VP:Classic (and will continue to do so for TIP) through the trading so it's not something we haven't come across before.

Macaraca
05-28-2008, 05:54 AM
Well that's up to them. It's also up to you as to whether you want to scan the card. The same dilema existed with VP:Classic (and will continue to do so for TIP) through the trading so it's not something we haven't come across before.

(sarcastically) I didnt give away free pinatas, do i get a cookie?

PINATAcast
05-28-2008, 09:16 AM
after the game goes gold, will rare be able to tell us more?

rynniex
05-28-2008, 01:03 PM
this may have already been answered, but...

If you have a pinata "become" a card to send to someone else. Does that pinata vanish from your garden and go to theirs? Or is it more of a copy?

BIGsheep
05-28-2008, 02:26 PM
after the game goes gold, will rare be able to tell us more?

Tell you more on what, exactly? For instance, if you were wanting to know about the mating calls of African Toucans I think I can break VP:TIP street date on that.

this may have already been answered, but...

If you have a pinata "become" a card to send to someone else. Does that pinata vanish from your garden and go to theirs? Or is it more of a copy?They stay in your garden. The card will then have a CC value associated with it based on the original pinata and players would have to pay that to use that card on their machines.

The example I like to use with this is the one of the fashion shows that used to be popular. Rather than sending off your precious pinatas you cand simply send their card image instead.

EDIT: I'm talking rubbish, please see below.

jimmcq
05-28-2008, 03:06 PM
They stay in your garden. The card will then have a CC value associated with it based on the original pinata and players would have to pay that to use that card on their machines.

I thought that was true only for "unlocked" cards... when creating "locked" cards on the other hand, then the pinata or item is removed from your garden.

My understanding of the difference is detailed at http://pinataisland.info/forum/showpost.php?p=181655
Is that correct?

BIGsheep
05-29-2008, 03:58 AM
You're right, I got my wires in a muddle.

Rashberry has shaken some sense in to me and now I understand it thus: if you want to give a pinata to the community, you have to pay CC for it and you will lose it from your garden. It's a self-sacrifice for the benefit of the greater good, so at least you'll get a nice warm glow for your actions.

After that, you could of course then use the card yoruself, but you'll end up paying twice for it.

...I blame a lack of sleep.

Macaraca
05-30-2008, 07:19 PM
...I blame a lack of sleep.

at 1st i read it wrong and though u said sheep :p anyways so are the cards on the internet free?

MissingNo.
05-30-2008, 08:31 PM
I first thought that it was lack of sheep also. 0.o

Macaraca
05-31-2008, 09:32 AM
°·° so hard to wait to get this

Amaroq
05-31-2008, 01:46 PM
I must get lots of cards! Do WC cards cost as much as the normal pinata value?

BIGsheep
06-02-2008, 03:50 AM
The cards will be based on the value of the pinata encoded within them, not on a base level pinata.

demon-kisame
07-13-2008, 06:12 PM
k so wen exactly does the demo come out

Newtgat
07-15-2008, 11:21 PM
Those lucky people over at IGN also seem to have had some hands-on time with the game and I just noticed they had a small writeup (http://xbox360.ign.com/articles/890/890156p1.html) on it.

jimmcq
07-16-2008, 12:04 AM
Those lucky people over at IGN also seem to have had some hands-on time with the game and I just noticed they had a small writeup (http://xbox360.ign.com/articles/890/890156p1.html) on it.

Unfortunately I didn't see anything new in there. I was really hoping that we'd get some new VP info out of E3, but so far it's been a little disappointing.

zach
07-16-2008, 07:15 AM
It looks like the only update IGN had was the ability to go a few feet outside your garden to see pinata visit requirements.

Sumary of Opening Post for late-comers.

Pre-release may not reflect final game.

TiP has lots of new features, it isn't just the original with more Pinata.
Annoyances: Popups- no longer stop gameplay.
Seed bag: Purchase seeds, becomes fertilizer when plant selected.
Pinata/Plant finder at the press of a button. No menus.
New regions: Dessert Desert and Pinartic regions. Capture new pinatas and take them back to your garden.
Signposts: Change location (Dessert Desert, Pinarctic) and helpful info.
Bouncer Board: Get the master romancer award for a species so you can ban them from your garden.
Wild-cards: Meet the requirements to get them not just luck. 3 for each species, one easy to get 2 hard ones.
Romance Mini-games: makeover, 3rd person view with loathers that can chase you.
Golf Game: Putt ball (sweet) into hole for prizes (CCs). Change zoom for strength of swing.
New Village Resident: Langston Lickatoad. Issues challenges and monitors game progress.
Camera: Snapshot anything in the game, view and upload to website (includes Pinata Vision barcode).
Pinata Vision: Like a trading card (you can print out or keep on your PSP, iPhone, Zune etc). Scan it with your Xbox Live Vision Camera to put the trading card picture contents into your own garden. More advance features include changing the weather or summoning Professor Pester. Will cost sender and recipient CCs.
Shovel: Upgraded to speed up digging process.
Tricks: Each pinata has 2 tricks to learn.
Co-op: One player collects mana (magic). Perform Helpers tasks.

Out September 2008, demo before launch.

rashberry
07-16-2008, 10:19 AM
We have somebody from the team out there but away from the show floor, so hopefully more titbits will appear over the next few days. They should be doing interviews and the like.

Rashberry